deKay's Lofi Gaming

Castlevania: Portrait of Ruin (DS)

That Richiter is a bit ACE with his whip, no? I mean, I killed Death on just my second attempt – and I was only on Level 13! I then killed Stella and Loretta, although they were a bit more difficult (two hits from pretty much any attack and you’re dead), so I levelled up to 20 and tried again. Once dead, I found that I do need to do some paintings after all – the way to Dracula is …

Castlevania: Portrait of Ruin (DS)

As an aside, I really should get round to scanning the covers for some of these games… I thought I’d have a quick go through as Richiter Belmont. And it was quick. I mean, he’s fast. Badly animated, but fast. I killed the boss at the end of City of Haze, who was really easy, and due to the way the map is open from the start I found my way to the Clock Tower and killed Stella (or Loretta? …

Castlevania: Portrait of Ruin (DS): COMPLETED!

TA-DAAAH! Completed! I gave up on the Nest of Evil thing, and went back to the game proper. Decided it was time to actually learn to use the Vampire Killer, so set about killing Richiter Belmont. Yes, really. Well, a “memory” of him anyway. Bizarrely, the weapon I killed him with, was the Cream Pie. It dealt a fair amount of damage, and could be thrown at such an angle so as to be just out of reach of his …

Castlevania: Portrait of Ruin (DS)

Again, the stats: 8 hours 34 minutes in, Level 39 reached, 895.5% explored. Good lord. Who’s betting it’ll be 1000% when all is done? So I completed the final four paintings. Or at least, what I thought were the final four. The bosses today included Medusa (who was VERY easy, once I realised there was a place you could stand, from where you could slap her about, but not get hit by any of her attacks (well, you had to …

Castlevania: Portrait of Ruin (DS)

I will start by pointing out my “stats” at the end of today’s play: 6-ish hours in, Level 30-ish ranked, and (wait for it…) 455% explored. Why bother with a percentage if you’re going to go over 100%? Eh? Anyway. I finished my fourth painting, and then explored more of the castle. This involved back-tracking into other paintings for power-ups I may have missed (like the Toad Morph one), and then I made it up into the Clock Tower. Every …

Castlevania: Portrait of Ruin (DS)

Sand painting boss found! It was some woman who, who had a strange attack – she throws hearts at you, and if you’re Jonathan, and they hit you, then she takes control of you and you control Charlotte. Jonathan then attacks you. Erk. Luckily, I killed her without too many attempts, and then it was back to the Castle to rest up, and move onwards (and upwards). I found the next painting – Nations of Fools – which was set …

Castlevania: Portrait of Ruin (DS)

And into the next painting I went! One nice thing about the paintings is that it allows Castlevania-ing in locations not normally included in Castlevania. So there’s a bit less castle, and more, well – this painting is in Egypt, so it’s got sand. And sandworms! It adds a bit of variety to the proceedings, anyway. So I’ve gone though loads of this Egyptian level, and not found a boss yet. I’ve found a few places I can’t yet reach …

Castlevania: Portrait of Ruin (DS)

Wow. Just wow. Yeah, so it doesn’t have the soul collecting of Dawn of Sorrow, and the tag-team system ranges from pointless to annoying, but how any reviewer can say this is anything less than fantastic is beyond me. It ticks all the boxes: save points and warps in sensible places, a shop to buy potions, a great (if confusing, currently) story, and excellent graphics and controls. Today’s play took me back to the City painting, as Wind told me …

Castlevania: Portrait of Ruin (DS)

Just in the nick of time! With my handheld versions of Castlevania having run out yesterday, Play Asia delivered Portrait of Ruin today. Phew, eh? And… is it any good? Of course it is! It’s ACES! The first thing to hit me was the graphics. Not the character graphics, as although they’re good – they’re nothing special, but the backgrounds. Several layers deep with detailed parallax. 3D objects in the distance (like a big abbey thing which you see ‘around’ …

Castlevania: Order of Ecclesia (DS)

What’s this? A game that isn’t on the Wii? Amazing! It’s been around for a while, but for several reasons I never picked it up. I saw it for under £12 this week though, so couldn’t resist. And, like every other “Metroidvania” game ever, it’s excellent. So far at least – I’m only about an hour in. It differs to most others by not being almost entirely set within Dracula’s Castle. I’ve not even been near it yet. This makes …

Completed 2007

Viva Pinata (360 12/01/2007) New Rally-X (360 14/01/2007) Super Castlevania IV (Wii 25/01/2007) Castlevania: Circle of the Moon (GBA 30/01/2007) Castlevania: Harmony of Dissonance (GBA 04/02/2007) Castlevania: Aria of Sorrow (GBA 10/02/2007) Super Mario World (Wii 11/02/2007) Kirby’s Adventure (Wii 17/02/2007) The Castlevania Adventure (GB 18/02/2007) Castlevania II: Belmont’s Revenge (GB 19/02/2007) Castlevania: Portrait of Ruin (DS 25/02/2007) Gunpey (DS 01/03/2007) Kororinpa (Wii 03/03/2007) Kirby Squeak Squad (DS 08/03/2007) Teenage Mutant Ninja Turtles (360 14/03/2007) Hotel Dusk: Room 215 (DS …

2007: A Year in Gaming – Part 1

So, the end of the year is nigh, and I thought I’d round up this year’s games. That is, the games I’ve played this year, rather than just those that have come out this year, although in most cases it’s the same thing. January The year started as 2006 ended – with Castlevania. Specifically, Circle of the Moon and Harmony of Dissonance on the GBA, supplemented by Super Castlevania IV for the Wii’s Virtual Console. There was also a lot …